anagent alternatives and similar packages
Based on the "Miscellaneous" category.
Alternatively, view anagent alternatives based on common mentions on social networks and blogs.
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ghorg
Quickly clone or backup an entire org/users repositories into one directory - Supports GitHub, GitLab, Bitbucket, and more ๐๐ฅ -
go-restful-api
An idiomatic Go REST API starter kit (boilerplate) following the SOLID principles and Clean Architecture -
IOC-golang
IOC-golang is a powerful golang dependency injection framework that provides a complete implementation of IoC containers. -
container
A lightweight yet powerful IoC dependency injection container for the Go programming language -
go-starter
An opinionated production-ready SQL-/Swagger-first RESTful JSON API written in Go, highly integrated with VSCode DevContainers by allaboutapps. -
countries
Countries - ISO-639, ISO-3166 countries codes with subdivisions and names, ISO-4217 currency designators, ITU-T E.164 IDD phone codes, countries capitals, UN M.49 codes, IANA ccTLD countries domains, FIPS, IOC/NOC and FIFA codes, VERY VERY FAST, compatible with Databases/JSON/BSON/GOB/XML/CSV, Emoji countries flags and currencies, Unicode CLDR. -
gountries
Gountries provides: Countries (ISO-3166-1), Country Subdivisions(ISO-3166-2), Currencies (ISO 4217), Geo Coordinates(ISO-6709) as well as translations, country borders and other stuff exposed as struct data.
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README
Anagent

Minimalistic, pluggable Golang evloop/timer handler with dependency-injection - based on [codegangsta/inject](github.com/codegangsta/inject) - [go-macaron/inject](github.com/go-macaron/inject) and chuckpreslar/emission.
Anagent is a lightweight library that allows you to plug inside to other event loops, or allows you to handle and create your own within your application - leaving the control to you.
It comes with dependency-injection from codegangsta/inject, and it's also a soft-wrapper to chuckpreslar/emission, adding to it dependency injection capabilities and timer handlers.
Usage
Event Emitter with Dependency injection
package main
import (
"log"
"github.com/mudler/anagent"
)
type TestTest struct {
Test string
}
func main() {
agent := anagent.New()
mytest := &TestTest{Test: "PONG!"}
agent.Map(mytest)
agent.Once("test", func(te *TestTest, l *log.Logger) {
if te.Test == "PONG!" {
l.Println("It just works!")
}
})
agent.Emit("test")
}
What happened here? we mapped our structure instance (TestTest
) inside the agent with (agent.Map()
), and all fired events can access to them.
Timer / Reactor
package main
import "github.com/mudler/anagent"
import "fmt"
type TestTest struct {
Test string
}
func main() {
agent := anagent.New()
mytest := &TestTest{Test: "PONG!"}
agent.Map(mytest)
agent.Emitter().On("test", func(s string) { fmt.Println("Received: " + s) })
// Not recurring timer
agent.TimerSeconds(int64(3), false, func(a *anagent.Anagent, te *TestTest) {
a.Emitter().Emit("test", te.Test)
go a.Stop()
})
agent.Start() // Loops here and never returns
}
The code portion will start and wait for 3 seconds, then it will execute the callback (not recurring, that's why the false
) that will fire a custom event defined before (note, it's not using the dependency-injection capabilities, thus it's accessing the emitter handler directly with agent.Emitter()
).
The difference is that when we access to On()
provided by agent.On()
, we access to the agent dependencies, that have been mapped with agent.Map()
- otherwise, with agent.Emitter().On()
we are free to bind any arguments to the event callback.
After the event is fired, the timer stops the eventloop (a.Stop()
), so the program returns.
Hook into other loops
It is often in other framework to use loop patterns, as example in framework for game development, network agents, and such. We can hook into other loops, and run the agent Step function, so we can still leverage the evloop functionalities.
package main
import "github.com/mudler/anagent"
import "fmt"
type TestTest struct {
Test string
}
func main() {
agent := anagent.New()
mytest := &TestTest{Test: "PONG!"}
agent.Map(mytest)
// Reply with a delay of 2s
agent.Emitter().On("test", func(s string) {
agent.TimerSeconds(int64(2), false, func() {
fmt.Println("Received: " + s)
})
})
// Recurring timer
agent.TimerSeconds(int64(3), true, func(a *anagent.Anagent, te *TestTest) {
fmt.Println("PING!")
a.Emitter().Emit("test", te.Test)
})
for { // Infinite loop
agent.Step()
}
}