S2 geometry alternatives and similar packages
Based on the "Geographic" category.
Alternatively, view S2 geometry alternatives based on common mentions on social networks and blogs.

gostaticmaps
A go (golang) library and command line tool to render static map images using OpenStreetMap tiles. 
osm
General purpose library for reading, writing and working with OpenStreetMap data 
H3
Go bindings for H3, a hierarchical hexagonal geospatial indexing system 
geoserver
geoserver is a Go library for manipulating a GeoServer instance via the GeoServer REST API. 
simplefeatures
Simple Features is a pure Go Implementation of the OpenGIS Simple Feature Access Specification 
gismanager
Publish Your GIS Data(Vector Data) to PostGIS and Geoserver 
S2 geojson
Draw a polygon on the map or paste a geoJSON and explore how the s2.RegionCoverer covers it with S2 cells depending on the min and max levels 
WebMercatorProjection
A Go project to explore the math to calculate and present data in a map using the `Web Mercator Projection`
Build timeseriesbased applications quickly and at scale.
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README
Overview
S2 is a library for spherical geometry that aims to have the same robustness, flexibility, and performance as the best planar geometry libraries.
This is a library for manipulating geometric shapes. Unlike many geometry libraries, S2 is primarily designed to work with spherical geometry, i.e., shapes drawn on a sphere rather than on a planar 2D map. (In fact, the name S2 is derived from the mathematical notation for the unit sphere S².) This makes it especially suitable for working with geographic data.
More details about S2 in general are available on the S2 Geometry Website s2geometry.io.
Scope
The library provides the following:
Representations of angles, intervals, latitudelongitude points, unit vectors, and so on, and various operations on these types.
Geometric shapes over the unit sphere, such as spherical caps ("discs"), latitudelongitude rectangles, polylines, and polygons. These are collectively known as "regions".
A hierarchical decomposition of the sphere into regions called "cells". The hierarchy starts with the six faces of a projected cube and recursively subdivides them in a quadtreelike fashion.
Robust constructive operations (e.g., union) and boolean predicates (e.g., containment) for arbitrary collections of points, polylines, and polygons.
Fast inmemory indexing of collections of points, polylines, and polygons.
Algorithms for measuring distances and finding nearby objects.
Robust algorithms for snapping and simplifying geometry (with accuracy and topology guarantees).
A collection of efficient yet exact mathematical predicates for testing relationships among geometric objects.
Support for spatial indexing, including the ability to approximate regions as collections of discrete "S2 cells". This feature makes it easy to build large distributed spatial indexes.
On the other hand, the following are outside the scope of S2:
Planar geometry.
Conversions to/from common GIS formats.
Robustness
What do we mean by "robust"?
In the S2 library, the core operations are designed to be 100% robust. This means that each operation makes strict mathematical guarantees about its output, and is implemented in such a way that it meets those guarantees for all possible valid inputs. For example, if you compute the intersection of two polygons, not only is the output guaranteed to be topologically correct (up to the creation of degeneracies), but it is also guaranteed that the boundary of the output stays within a userspecified tolerance of true, mathematically exact result.
Robustness is very important when building higherlevel algorithms, since unexpected results from lowlevel operations can be very difficult to handle. S2 achieves this goal using a combination of techniques from computational geometry, including conservative error bounds, exact geometric predicates, and snap rounding.
The implementation attempts to be precise both in terms of mathematical definitions (e.g. whether regions include their boundaries, and how degeneracies are handled) and numerical accuracy (e.g. minimizing cancellation error).
Note that the intent of this library is to represent geometry as a mathematical abstraction. For example, although the unit sphere is obviously a useful approximation for the Earth's surface, functions that are specifically related to geography are not part of the core library (e.g. easting/northing conversions, ellipsoid approximations, geodetic vs. geocentric coordinates, etc).
See http://godoc.org/github.com/golang/geo for specific package documentation.
For an analogous library in C++, see https://github.com/google/s2geometry, in Java, see https://github.com/google/s2geometrylibraryjava, and Python, see https://github.com/google/s2geometry/tree/master/src/python
Status of the Go Library
This library is principally a port of the C++ S2 library, adapting to Go idioms where it makes sense. We detail the progress of this port below relative to that C++ library.
ℝ¹  Onedimensional Cartesian coordinates
Full parity with C++.
ℝ²  Twodimensional Cartesian coordinates
Full parity with C++.
ℝ³  Threedimensional Cartesian coordinates
Full parity with C++.
S¹  Circular Geometry
Full parity with C++.
S²  Spherical Geometry
Approximately ~40% complete.
Complete These files have full parity with the C++ implementation.
 Cap
 Cell
 CellID
 CellUnion
 ContainsVertexQuery
 ConvexHullQuery
 CrossingEdgeQuery
 LatLng
 matrix3x3
 Metric
 PaddedCell
 Point
 PointCompression
 Region
 RegionCoverer
 RegionUnion
 s2edge_clipping
 s2edge_crosser
 s2edge_crossings
 s2edge_distances
 edgeVectorShape
 laxLoop
 laxPolyline
 s2projections  Helpers for projecting points between R2 and S2.
 s2rect_bounder
 s2stuv.go (s2coords.h in C++)  This file is a collection of helper and conversion methods to and from STspace, UVspace, and XYZspace.
 s2wedge_relations
 ShapeIndex
 idSetLexicon,sequenceLexicon
Mostly Complete Files that have almost all of the features of the original C++ code, and are reasonably complete enough to use in live code. Up to date listing of the incomplete methods are documented at the end of each file.
 EdgeQuery/Closest/Furthest  missing Project, GetEdge
 ContainsPointQuery  missing visit edges
 laxPolygon
 Loop  Loop is mostly complete now. Missing Project, Distance, Union, etc.
 Polyline  Missing InitTo... methods, NearlyCoversPolyline
 Rect (AKA s2latlngrect in C++)  Missing Centroid, InteriorContains.
 s2_test.go (AKA s2testing and s2textformat in C++)  Missing Fractal test shape generation. This file is a collection of testing helper methods.
 s2edge_distances  Missing Intersection
In Progress Files that have some work done, but are probably not complete enough for general use in production code.
 CellIndex  A queryable index of CellIDs.
 Polygon  Polygons with multiple loops are supported. It fully implements Shape and Region, but it's missing most other methods. (Area, Centroid, Distance, Projection, Intersection, Union, Contains, Normalized, etc.)
 PolylineSimplifier  Initial work has begun on this.
 s2predicates.go  This file is a collection of helper methods used by other parts of the library.
 s2shapeutil  Initial elements added. Missing VisitCrossings.
Not Started Yet. These files (and their associated unit tests) have dependencies on most of the In Progress files before they can begin to be started.
 BooleanOperation  used when assembling polygons and loops.
 Builder  This is a robust tool for creating the various Shape types from collection of simpler S2 types.
 BuilderClosedSetNormalizer
 BuilderFindPolygonDegneracies
 BuilderGraph
 BuilderLayers
 BuilderSnapFunctions
 BuilderTesting
 Centroids
 ClosestPointQuery
 EdgeTesselator
 LoopMeasures
 PointIndex
 PointRegion
 PointUtil
 PolygonMeasures
 RegionIntersection
 RegionTermIndexer
 ShapeIndexRegion  Allows ShapeIndexes to be used as Regions for things like
Encode/Decode
Encoding and decoding of S2 types is fully implemented and interoperable with C++ and Java.