GoBoy v0.5 introduces a number of changes that improve the accuracy and performance of the emulator. A new APU emulation implementation now correctly times the audio with the cpu emulation, resulting in much more accurate audio playback. There have also been a number of improvements to the GPU emulation, fixing multiple sprite ordering issues and rendering bugs. Finally there are also a number of changes to improve the emulator performance.
f876370, da8716d - Improvements to the CPU instruction implementation for a speed increase (#21, #33)
3357ab5, 98ad423 - Implement CGB background and sprite priority rendering resolution
1f1b37e - Match APU buffering to CPU ticks (#29)
GoBoy v0.4 introduces some significant performance increases - seeing up to a 2x fps increase since v0.3. It also adds a dialog prompt to select the rom without running from command line, and now outputs a MacOS app which can be run standalone.
GoBoy v0.3 introduces a new APU engine which should be significantly more accurate than the previous one. There are still issues with sound (especially channel 3), but it is significantly better than before.
♻️ e32643c - Refactor cart memory and logic, fix timers and DMA transfers (#9)
8fabcd2 - Fix graphics issue with underflowing sprite x-position
📦 017832c - Sound v2 using lower level
🛠 Fixes a number of graphics issues.
🎉 Initial release of GoBoy for Windows and MacOS! This version contains a playable GameBoy emulator complete with video, experimental audio and input.
💻 GoBoy must be run from the command line. To run, simply open a command prompt and navigate to the directory with goboy:
goboy-v0.1-win64.exe -sound -rom \<rom\>
chmod +x goboy-v0.1-mac64 ./goboy-v0.1-mac64 -sound -rom \<rom\>