All Versions
12
Latest Version
Avg Release Cycle
98 days
Latest Release
1519 days ago

Changelog History
Page 2

  • v0.10.0 Changes

    February 22, 2017

    j is the new z, yo!

    That's right! j is dead! Use whatever instead!

    With 0.10.0 around, you can bind the j to whatever (and I mean it) you want! Say you are @luhova and have been using z for a while... You can replace it with jump, without having to teach your fingers to type j! All you need to do is integrate jump to your shell with eval "$(jump shell --bind=z)" and that's it.

    Of course, stealing z users isn't jump's only goal. The most important one is looking cool around your peers, as we all know from {child,adult}hood. How can you beat goto there? You can't. You gotta join it.

    eval "$(jump shell --bind=goto)"
    

    You are welcome!

  • v0.9.0 Changes

    February 16, 2017

    ๐Ÿ‘ Heya! Jump 0.9.0 is coming with even better hand-tuned directory solver!

    Man, this sounds smart and complicated! Man, this talk about smarts and complications sounds cheesy as hell! Sometimes a cheese is just a cheese, I guess. Trying to fake something to be funny is like trying to fake something to be weird. It's funny that weird sells, right? Adults those days.

    Sometimes, jump 0.8.0 is kinda like your long running project. It doesn't move on. You used to spend your time on phrownie_boints, but now you're wasting your good health on that Nintendo Entertainment System emulator you do in the nes project folder. j nes would have still got you in phrownie_boints, though, because it has n and e and s with that nice order (phrowNiE_bointS) and it's score is still much higher. 0.9.0 will see that and help you move on.

    What I'm trying to say is, jump is way better at resolving exact matches now. Even if you are not bitter about your work life, jump will still understand you. j nes will get you to the relevant project now. j nes my friend. j nes

    ๐Ÿš€ Jump, helping you attain satori one release at a time.