Oak v2.2.0 Release Notes
Release Date: 2019-03-23 // about 5 years ago-
2.2.0 Changelog:
collision
:- ➕ Added
Size
method to rtrees. - ⚡️ Deprecated
UpdateLabel
Method. - 🛠 Fixed race condition bug in
UpdateSpace
andUpdateSpaceRect
, these methods will now return an error if attempting to update a space that does not exist in the tree.
entities
:- ➕ Added
GetReactiveSpace
to theReactive
type.
entities/x
:- 🛠 General bug fixes
force/NewHurtColor
andforce/NewHurtDisplay
now take a variadic set of layers- ➕ Added
move/ShiftX
andmove/ShiftY
examples
:- Corrected the particle demo to use 2.0.0 commands
render
:- ➕ Added
ToSprite
toCompositeM
- 0️⃣ Corrected default font access
NewSheetSequence
now returns an error if given invalid framesSprite
s now satisfy stdlibdraw.Image
- 🛠 bugfix:
Sprite
copies now don't reuse the same pixel slice Switch.Set
returns anoakerr.NotFound
instead ofoakerr.InvalidInput
scene
:- ➕ Added
GoToPtr
, taking a string pointer as the next scene to run
- ➕ Added