All Versions
15
Latest Version
Avg Release Cycle
38 days
Latest Release
1428 days ago
Changelog History
Page 1
Changelog History
Page 1
-
v1.1.3 Changes
December 10, 2020🔄 Changed
- ➕ Add more information to remote call error logs
- 🌲 Do not log errors on empty messages because of EOF
- 🛠 Fix race condition where agent heartbeat could write to closed channel
-
v1.1.2 Changes
September 14, 2020⚡️ Update Pcall in order to log a better stacktrace.
On the previous implementation, the stacktrace would be logged as a debug
🌲 log and in multiple lines. This breaks tools like Kibana that consider
🔊 line breaks as different logs.🌲 This version also changes the stacktrace log to be error instead of
debug. -
v1.1.1 Changes
May 04, 2020This version avoids concurrent writes to the client's socket, fixing #112
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v1.1.0 Changes
January 02, 2020🚀 This is the first stable release of Pitaya.
We have already 4+ big games using it in production, so the API should not change much from now on.
There's also an improvement in the TCP acceptor for correctly treating it as a streaming protocol rather than a messaging one.
Acceptors are now more decoupled from the agent, so it must be even easier to create new ones. -
v1.0.0
December 26, 2019 -
v0.17.0
October 31, 2019 -
v0.16.1
October 28, 2019 -
v0.16.0
October 28, 2019 -
v0.15.6-alpha
October 25, 2019 -
v0.15.5
September 17, 2019