All Versions
15
Latest Version
Avg Release Cycle
38 days
Latest Release
662 days ago

Changelog History
Page 1

  • v1.1.3 Changes

    December 10, 2020

    🔄 Changed

    • ➕ Add more information to remote call error logs
    • 🌲 Do not log errors on empty messages because of EOF
    • 🛠 Fix race condition where agent heartbeat could write to closed channel
  • v1.1.2 Changes

    September 14, 2020

    ⚡️ Update Pcall in order to log a better stacktrace.

    On the previous implementation, the stacktrace would be logged as a debug
    🌲 log and in multiple lines. This breaks tools like Kibana that consider
    🔊 line breaks as different logs.

    🌲 This version also changes the stacktrace log to be error instead of
    debug.

  • v1.1.1 Changes

    May 04, 2020

    This version avoids concurrent writes to the client's socket, fixing #112

    v1.1.0...v1.1.1

  • v1.1.0 Changes

    January 02, 2020

    🚀 This is the first stable release of Pitaya.

    We have already 4+ big games using it in production, so the API should not change much from now on.

    There's also an improvement in the TCP acceptor for correctly treating it as a streaming protocol rather than a messaging one.
    Acceptors are now more decoupled from the agent, so it must be even easier to create new ones.

    v0.15.0...v1.1.0

  • v1.0.0

    December 26, 2019
  • v0.17.0

    October 31, 2019
  • v0.16.1

    October 28, 2019
  • v0.16.0

    October 28, 2019
  • v0.15.6-alpha

    October 25, 2019
  • v0.15.5

    September 17, 2019