All Versions
Latest Version
Avg Release Cycle
38 days
Latest Release
1265 days ago

Changelog History
Page 1

  • v1.1.3 Changes

    December 10, 2020

    ๐Ÿ”„ Changed

    • โž• Add more information to remote call error logs
    • ๐ŸŒฒ Do not log errors on empty messages because of EOF
    • ๐Ÿ›  Fix race condition where agent heartbeat could write to closed channel
  • v1.1.2 Changes

    September 14, 2020

    โšก๏ธ Update Pcall in order to log a better stacktrace.

    On the previous implementation, the stacktrace would be logged as a debug
    ๐ŸŒฒ log and in multiple lines. This breaks tools like Kibana that consider
    ๐Ÿ”Š line breaks as different logs.

    ๐ŸŒฒ This version also changes the stacktrace log to be error instead of

  • v1.1.1 Changes

    May 04, 2020

    This version avoids concurrent writes to the client's socket, fixing #112


  • v1.1.0 Changes

    January 02, 2020

    ๐Ÿš€ This is the first stable release of Pitaya.

    We have already 4+ big games using it in production, so the API should not change much from now on.

    There's also an improvement in the TCP acceptor for correctly treating it as a streaming protocol rather than a messaging one.
    Acceptors are now more decoupled from the agent, so it must be even easier to create new ones.


  • v1.0.0

    December 26, 2019
  • v0.17.0

    October 31, 2019
  • v0.16.1

    October 28, 2019
  • v0.16.0

    October 28, 2019
  • v0.15.6-alpha

    October 25, 2019
  • v0.15.5

    September 17, 2019