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Code Quality Rank: L5
Programming language: C
Tags: Game Development    
Latest version: v2.1

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README

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raylib-go

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Golang bindings for raylib, a simple and easy-to-use library to learn videogames programming.

screenshot

Requirements

Ubuntu
X11
apt-get install libgl1-mesa-dev libxi-dev libxcursor-dev libxrandr-dev libxinerama-dev 
Wayland
apt-get install libgl1-mesa-dev libwayland-dev libxkbcommon-dev 
Fedora
X11
dnf install mesa-libGL-devel libXi-devel libXcursor-devel libXrandr-devel libXinerama-devel
Wayland
dnf install mesa-libGL-devel wayland-devel libxkbcommon-devel
macOS

On macOS you need Xcode or Command Line Tools for Xcode.

Windows

On Windows you need C compiler, like Mingw-w64 or TDM-GCC. You can also build binary in MSYS2 shell.

Android

Android example.

Raspberry Pi

RPi example.

Installation

go get -v -u github.com/gen2brain/raylib-go/raylib

Build tags

  • noaudio - disables audio functions
  • opengl21 - uses OpenGL 2.1 backend (default is 3.3 on desktop)
  • opengl11 - uses OpenGL 1.1 backend (pseudo OpenGL 1.1 style)
  • wayland - builds against Wayland libraries

Documentation

Documentation on GoDoc. Also check raylib cheatsheet.

Example

package main

import "github.com/gen2brain/raylib-go/raylib"

func main() {
    rl.InitWindow(800, 450, "raylib [core] example - basic window")

    rl.SetTargetFPS(60)

    for !rl.WindowShouldClose() {
        rl.BeginDrawing()

        rl.ClearBackground(rl.RayWhite)

        rl.DrawText("Congrats! You created your first window!", 190, 200, 20, rl.LightGray)

        rl.EndDrawing()
    }

    rl.CloseWindow()
}

Check more examples organized by raylib modules.

License

raylib-go is licensed under an unmodified zlib/libpng license. View LICENSE.


*Note that all licence references and agreements mentioned in the raylib-go README section above are relevant to that project's source code only.