go-nlp alternatives and similar packages
Based on the "Natural Language Processing" category.
Alternatively, view go-nlp alternatives based on common mentions on social networks and blogs.
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prose
DISCONTINUED. :book: A Golang library for text processing, including tokenization, part-of-speech tagging, and named-entity extraction. -
gse
Go efficient multilingual NLP and text segmentation; support English, Chinese, Japanese and others. -
universal-translator
:speech_balloon: i18n Translator for Go/Golang using CLDR data + pluralization rules -
locales
:earth_americas: a set of locales generated from the CLDR Project which can be used independently or within an i18n package; these were built for use with, but not exclusive to https://github.com/go-playground/universal-translator -
segment
A Go library for performing Unicode Text Segmentation as described in Unicode Standard Annex #29 -
go-localize
i18n (Internationalization and localization) engine written in Go, used for translating locale strings. -
gotokenizer
A tokenizer based on the dictionary and Bigram language models for Go. (Now only support chinese segmentation)
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README
GNLP
A few structures for doing NLP analysis / experiments.
Basics
- counter.Counter
A map-like data structure for representing discrete probability distributions. Contains an underlying map of event -> probability along with a probability for all other events. Supports some element-wise mathematical operations with other counter.Counter objects.
// Create a counter with 0 probability for unknown events (and with ""
// corresponding to the unknown event)
balls := counter.New(0.0)
// Add some observations
balls.Incr("blue")
balls.Incr("blue")
balls.Incr("red")
// Normalize into a discrete distribution
balls.Normalize()
// blue => 0.666666
balls.Get("blue")
// purple => 0.0
balls.Get("purple")
preference = counter.New(0.0)
preference.Set("red", 2.0)
preference.Set("blue", 1.0)
preference.Normalize()
expected_with_preference = counter.Multiply(balls, preference)
expected_with_preference.Normalize()
// blue => 0.5
expected_with_preference.Get("blue")
// red => 0.5
expected_with_preference.Get("red")
// You can also use log probabilities
balls.LogNormalize()
preferences.LogNormalize()
// And do in-place operations
balls.Add(preferences)
// Log-normalize expects counters with positive counts, so
// exponentiate-then-normalize
balls.Exp()
balls.LogNormalize()
// blue => -1 (== lg(0.5))
balls.Get("blue")
- frozencounter.Counter
Similar to counter.Counters, but with a fixed set of keys and no default value. Represented under the hood as an array of doubles (with order fixed according to the set of keys). Supports element-wise math operations with other frozencounter.Counters that share the same set of keys. Some mathematical operations are accelerated by the BLAS library.
fBalls := frozencounter.Freeze(balls)
fPrefs := frozencounter.Freeze(preference)
fExpectedWithPreference := frozencounter.Multiply(fBalls, fPrefs)