statics alternatives and similar packages
Based on the "Resource Embedding" category.
Alternatively, view statics alternatives based on common mentions on social networks and blogs.
-
go.rice
go.rice is a Go package that makes working with resources such as html,js,css,images,templates, etc very easy. -
vfsgen
Takes an input http.FileSystem (likely at go generate time) and generates Go code that statically implements it. -
fileb0x
a better customizable tool to embed files in go; also update embedded files remotely without restarting the server -
go-bindata
A small utility which generates Go code from any file. Useful for embedding binary data in a Go program.
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README
Package statics
Package statics embeds static files into your go applications. It provides helper methods and objects to retrieve embeded files and serve via http.
It has the following unique features:
-
Follows Symlinks!
uses the symlinked file/directory name and path but the contents and other fileinfo of the original file. - Embeds static generation command for using
go:generate
in each static file for easy generation in production mode. - Handles multiple static go files, even inside of the same package.
- Handles development (aka local files) vs production (aka static files) across packages.
Installation
go get -u github.com/go-playground/statics
Then import the statics package into your own code.
import "github.com/go-playground/statics"
Usage and documentation
Please see https://godoc.org/github.com/go-playground/statics/static for detailed usage docs.
NOTE: when specifying path or directory name in code always use "/", even for you windows users, the package handles any conversion to you local filesystem paths; Except for the AbsPkgPath variable in the config.
run statics -h to see the options/arguments
Examples:
Embedding in Source Control
statics -i=assets -o=assets.go -pkg=main -group=Assets -ignore=\\.gitignore -init=true
Output:
//go:generate statics -i=assets -o=assets.go -pkg=main -group=Assets -ignore=\.gitignore
package main
import "github.com/go-playground/statics/static"
// newStaticAssets initializes a new *static.Files instance for use
func newStaticAssets(config *static.Config) (*static.Files, error) {
return static.New(config, &static.DirFile{})
}
when using arg init=true statics package generates a minimal configuration with no files embeded; you can then add it to source control, ignore the file locally using git update-index --assume-unchanged [filename(s)] and then when ready for generation just run go generate from the project root and the files will get embedded ready for compilation.
Be sure to check out this packages best buddy https://github.com/go-playground/generate to help get everything generated and ready for compilation.
Example Usage
// generated via command:
// statics -i=assets -o=assets.go -pkg=main -group=Assets -ignore=//.gitignore
gopath := getGopath() // retrieved from environment variable
pkgPath := "/src/github.com/username/project"
// get absolute directory path of the -i arguments parent directory + any prefix
// removed, used when UseStaticFiles=false this is so even when referencing this
// package from another project and your PWD is not for this package anymore the
// file paths will still work.
pkg := goapth + pkgPath
config := &static.Config{
UseStaticFiles: true,
AbsPkgPath: pkg,
}
// NOTE: Assets in the function name below is the group in the generation command
assets, err := newStaticAssets(config)
if err != nil {
log.Println(err)
}
// when using http
http.Handle("/assets", http.FileServer(assets.FS()))
// other methods for direct access
assets.GetHTTPFile
assets.ReadFile
assets.ReadDir
assets.ReadFiles
Package Versioning
I'm jumping on the vendoring bandwagon, you should vendor this package as I will not be creating different version with gopkg.in like allot of my other libraries.
Why? because my time is spread pretty thin maintaining all of the libraries I have + LIFE, it is so freeing not to worry about it and will help me keep pouring out bigger and better things for you the community.
License
Distributed under MIT License, please see license file in code for more details.
*Note that all licence references and agreements mentioned in the statics README section above
are relevant to that project's source code only.