resolv is a library specifically created for simple arcade (non-realistic) collision detection and resolution for video games. resolv is created in the Go language, but the core concepts are very straightforward and could be easily adapted for use with other languages or game engines and frameworks.
Basically: It allows you to do simple physics easier, without it doing the physics part - that's still on you.
resolv alternatives and similar packages
Based on the "Game Development" category
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