gev alternatives and similar packages
Based on the "Networking" category.
Alternatively, view gev alternatives based on common mentions on social networks and blogs.
-
fasthttp
Fast HTTP package for Go. Tuned for high performance. Zero memory allocations in hot paths. Up to 10x faster than net/http -
gnet
🚀 gnet is a high-performance, lightweight, non-blocking, event-driven networking framework written in pure Go. -
Netmaker
Netmaker makes networks with WireGuard. Netmaker automates fast, secure, and distributed virtual networks. -
fortio
Fortio load testing library, command line tool, advanced echo server and web UI in go (golang). Allows to specify a set query-per-second load and record latency histograms and other useful stats. -
mqttPaho
The Paho Go Client provides an MQTT client library for connection to MQTT brokers via TCP, TLS or WebSockets. -
nbio
Pure Go 1000k+ connections solution, support tls/http1.x/websocket and basically compatible with net/http, with high-performance and low memory cost, non-blocking, event-driven, easy-to-use. -
gmqtt
Gmqtt is a flexible, high-performance MQTT broker library that fully implements the MQTT protocol V3.x and V5 in golang -
easytcp
:sparkles: :rocket: EasyTCP is a light-weight TCP framework written in Go (Golang), built with message router. EasyTCP helps you build a TCP server easily fast and less painful. -
peerdiscovery
Pure-Go library for cross-platform local peer discovery using UDP multicast :woman: :repeat: :woman: -
raw
DISCONTINUED. Package raw enables reading and writing data at the device driver level for a network interface. MIT Licensed. -
ethernet
Package ethernet implements marshaling and unmarshaling of IEEE 802.3 Ethernet II frames and IEEE 802.1Q VLAN tags. MIT Licensed. -
buffstreams
A library to simplify writing applications using TCP sockets to stream protobuff messages
InfluxDB - Purpose built for real-time analytics at any scale.
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Popular Comparisons
README
gev
[ä¸æ–‡](README-ZH.md) | English
gev
is a lightweight, fast non-blocking TCP network library / websocket server based on Reactor mode.
Support custom protocols to quickly and easily build high-performance servers.
Features
- High-performance event loop based on epoll and kqueue
- Support multi-core and multi-threading
- Dynamic expansion of read and write buffers implemented by Ring Buffer
- Asynchronous read and write
- SO_REUSEPORT port reuse support
- Automatically clean up idle connections
- Support WebSocket/Protobuf, custom protocols
- Support for scheduled tasks, delayed tasks
- High performance websocket server
Network model
gev
uses only a few goroutines, one of them listens for connections and the others (work coroutines) handle read and write events of connected clients. The count of work coroutines is configurable, which is the core number of host CPUs by default.
Performance Test
📈 Test chart
Test environment: Ubuntu18.04 | 4 Virtual CPUs | 4.0 GiB
Throughput Test
limit GOMAXPROCS=1(Single thread),1 work goroutine
[image](benchmarks/out/gev11.png)
limit GOMAXPROCS=4,4 work goroutine
[image](benchmarks/out/gev44.png)
Other Test
Speed ​​Test
Compared with the simple performance of similar libraries, the pressure measurement method is the same as the evio project.
- gnet
- eviop
- evio
- net (StdLib)
limit GOMAXPROCS=1,1 work goroutine
[image](benchmarks/out/echo-1c-1loops.png)
limit GOMAXPROCS=1,4 work goroutine
[image](benchmarks/out/echo-1c-4loops.png)
limit GOMAXPROCS=4,4 work goroutine
[image](benchmarks/out/echo-4c-4loops.png)
Install
go get -u github.com/Allenxuxu/gev
Getting start
echo demo
package main
import (
"flag"
"net/http"
_ "net/http/pprof"
"strconv"
"time"
"github.com/Allenxuxu/gev"
"github.com/Allenxuxu/gev/log"
"github.com/Allenxuxu/toolkit/sync/atomic"
)
type example struct {
Count atomic.Int64
}
func (s *example) OnConnect(c *gev.Connection) {
s.Count.Add(1)
//log.Println(" OnConnect : ", c.PeerAddr())
}
func (s *example) OnMessage(c *gev.Connection, ctx interface{}, data []byte) (out interface{}) {
//log.Println("OnMessage")
out = data
return
}
func (s *example) OnClose(c *gev.Connection) {
s.Count.Add(-1)
//log.Println("OnClose")
}
func main() {
go func() {
if err := http.ListenAndServe(":6060", nil); err != nil {
panic(err)
}
}()
handler := new(example)
var port int
var loops int
flag.IntVar(&port, "port", 1833, "server port")
flag.IntVar(&loops, "loops", -1, "num loops")
flag.Parse()
s, err := gev.NewServer(handler,
gev.Network("tcp"),
gev.Address(":"+strconv.Itoa(port)),
gev.NumLoops(loops),
gev.MetricsServer("", ":9091"),
)
if err != nil {
panic(err)
}
s.RunEvery(time.Second*2, func() {
log.Info("connections :", handler.Count.Get())
})
s.Start()
}
Handler is an interface that programs must implement.
type CallBack interface {
OnMessage(c *Connection, ctx interface{}, data []byte) interface{}
OnClose(c *Connection)
}
type Handler interface {
CallBack
OnConnect(c *Connection)
}
OnMessage will be called back when a complete data frame arrives.Users can get the data, process the business logic, and return the data that needs to be sent.
When there is data coming, gev does not call back OnMessage immediately, but instead calls back an UnPacket function.Probably the execution logic is as follows:
ctx, receivedData := c.protocol.UnPacket(c, buffer)
for ctx != nil || len(receivedData) != 0 {
sendData := c.callBack.OnMessage(c, ctx, receivedData)
if sendData != nil {
*tmpBuffer = append(*tmpBuffer, c.protocol.Packet(c, sendData)...)
}
ctx, receivedData = c.protocol.UnPacket(c, buffer)
}
[protocol](benchmarks/out/protocol.png)
The UnPacket function will check whether the data in the ringbuffer is a complete data frame. If it is, the data will be unpacked and return the payload data. If it is not a complete data frame, it will return directly.
The return value of UnPacket (interface{}, []byte)
will be passed in as a call to OnMessage ctx interface{}, data []byte
and callback.Ctx is designed to pass special information generated when parsing data frames in the UnPacket function (which is required for complex data frame protocols), and data is used to pass payload data.
type Protocol interface {
UnPacket(c *Connection, buffer *ringbuffer.RingBuffer) (interface{}, []byte)
Packet(c *Connection, data interface{}) []byte
}
type DefaultProtocol struct{}
func (d *DefaultProtocol) UnPacket(c *Connection, buffer *ringbuffer.RingBuffer) (interface{}, []byte) {
s, e := buffer.PeekAll()
if len(e) > 0 {
size := len(s) + len(e)
userBuffer := *c.UserBuffer()
if size > cap(userBuffer) {
userBuffer = make([]byte, size)
*c.UserBuffer() = userBuffer
}
copy(userBuffer, s)
copy(userBuffer[len(s):], e)
return nil, userBuffer
} else {
buffer.RetrieveAll()
return nil, s
}
}
func (d *DefaultProtocol) Packet(c *Connection, data interface{}) []byte {
return data.([]byte)
}
As above, gev provides a default Protocol implementation that will fetch all data in the receive buffer ( ringbuffer ).In actual use, there is usually a data frame protocol of its own, and gev can be set in the form of a plug-in: it is set by variable parameters when creating Server.
s, err := gev.NewServer(handler,gev.Protocol(&ExampleProtocol{}))
Check out the example [Protocol](example/protocol) for a detailed.
There is also a Send method that can be used for sending data. But Send puts the data to Event-Loop and invokes it to send the data rather than sending data by itself immediately.
Check out the example [Server timing push](example/pushmessage/main.go) for a detailed.
func (c *Connection) Send(data interface{}, opts ...ConnectionOption) error
ShutdownWrite works for reverting connected status to false and closing connection.
Check out the example [Maximum connections](example/maxconnection/main.go) for a detailed.
func (c *Connection) ShutdownWrite() error
RingBuffer is a dynamical expansion implementation of circular buffer.
WebSocket
The WebSocket protocol is built on top of the TCP protocol, so gev doesn't need to be built in, but instead provides support in the form of plugins, in the plugins/websocket directory.
code
type Protocol struct {
upgrade *ws.Upgrader
}
func New(u *ws.Upgrader) *Protocol {
return &Protocol{upgrade: u}
}
func (p *Protocol) UnPacket(c *connection.Connection, buffer *ringbuffer.RingBuffer) (ctx interface{}, out []byte) {
upgraded := c.Context()
if upgraded == nil {
var err error
out, _, err = p.upgrade.Upgrade(buffer)
if err != nil {
log.Println("Websocket Upgrade :", err)
return
}
c.SetContext(true)
} else {
header, err := ws.VirtualReadHeader(buffer)
if err != nil {
log.Println(err)
return
}
if buffer.VirtualLength() >= int(header.Length) {
buffer.VirtualFlush()
payload := make([]byte, int(header.Length))
_, _ = buffer.Read(payload)
if header.Masked {
ws.Cipher(payload, header.Mask, 0)
}
ctx = &header
out = payload
} else {
buffer.VirtualRevert()
}
}
return
}
func (p *Protocol) Packet(c *connection.Connection, data []byte) []byte {
return data
}
The detailed implementation can be viewed by the [plugin](plugins/websocket). The source code can be viewed using the [websocket example](example/websocket).
Example
- [Echo Server](example/echo)
- [Automatically clean up idle connections](example/idleconnection)
- [Maximum connections](example/maxconnection)
- [Server timing push](example/pushmessage)
- [WebSocket](example/websocket)
- [Protobuf](example/protobuf)
- [...](example)
Buy me a coffee
Paypal: Paypal/AllenXuxu
Thanks
Thanks JetBrains for the free open source license
References
*Note that all licence references and agreements mentioned in the gev README section above
are relevant to that project's source code only.